Substance Designer 2019.3 adds a new colour-management feature and a new curvature baker. Substance Alchemist 2019.1.2 adds an Atlas Scatter filter designed to work with the new hybrid scan-based materials on Substance Source and a new oil paint effect filter.
- Substance Designer 2019 3 3 Released
- Substance Designer 2019 3 3 Release Date
- Substance Designer 2019 3 3 Release Dates
- Substance Designer 2019 3 3 Release Form
Substance Designer; Technology; Aug. 28 2019 Dot Node, HDR Maps & Massive Optimizations: This is Substance Designer Summer 2019. A lot of anticipated features have made it into Substance Designer! Take a look at what’s new. Substance Designer 2019.3 introduces Color Management with support of OpenColorIO as well as improved bakers updates and a new atlas scatter node. Release date: December 19, 2019. Major Features Color Management and OpenColorIO support. Substance Designer now supports color management, which allows to control how colors are interpreted. Substance by Adobe is a complete suite with everything artists need to create 3D digital materials. Originally developed for the game and film industries, where it is the reference solution for 3D texturing, Substance is now expanding its presence to industries such as apparel and footwear, retail, transportation design, product design, and architecture. The true power of Substance Alchemist appears when you need to create an entire library of materials. The collection feature allows you to quickly generate tons of variations of your materials. In a few clicks, you can create a large number of homogeneous variations, using the same art direction, same feeling, same mood, same environment.
Friends: today, in Substance Designer, we are happy and proud to deliver a large number of features you’ve requested.
We tried to go above and beyond the call of material experts, starting with the much anticipated Dot node.
We tried to go above and beyond the call of material experts, starting with the much anticipated Dot node.
UX Improvements
This was one of your top features requests. It is now a reality: the Dot node! Reroute your connexions, clean up your graph. It’s small but it’s powerful, and it will help you get an uncluttered view of what is going on in your workspace.
You know the gesture: click on spacebar, a menu appears with Substance Designer’s atomic nodes. For those who want to go a step further and customize this quick access to content, you can now add your favorites in the spacebar menu.
And if you click on a node output and let go anywhere, a menu appears and lets you access all compatible nodes. This should be extremely helpful when learning – or when trying to navigate through the making of a very complex graph!
Substance Designer 2019 3 3 Released
Our real-time OpenGL renderer also gets a few new features to open new creative possibilities. You can now view anisotropy, coating and subsurface scattering:
Sub surface scattering
Coated car paint
Coated carbon fiber
Coated anisotropy disc
Sub surface scattering
Coated car paint
Sub surface scattering
Coated car paint
Coated carbon fiber
Coated anisotropy disc
Sub surface scattering
Coated car paint
Substance Designer 2019 3 3 Release Date
Massive Optimizations: Faster Library and Smoother Sliders
With each release, you often get a better version of Substance Designer. Worry not, this time isn’t any different, as the team worked hard to deliver on 2 pain points user wanted us to solve:
Your library is 2 to 8 times faster. This means that the materials in the shelf now upload visibly faster.
Are your graphs big? Like, really big? Well then, our cooking optimization is just the thing you need. We added a cache to your graph compilations, so it takes a lot less time to view how your tweaks impact your final results. Feel how smooth the sliders have become!
Bring light to your scenes with a new toolbox of content dedicated to creating high-quality and customizable HDR maps.
Bring together several LDR (Low Dynamic Range) photos to create one HDR image:
Getting rid of the tripod (and possibly its shadow) is a tedious task considering the spherical deformation. This node allows you to clone/patch the ground part of your HDRI while taking the deformation into account. In short, it’s a lifesaver!
This node is particularly useful for extracting a texture out of an HDRI to map a ground texture in your 3D scene.
As the name implies, adjust the color temperature of your input image. The good news: it handles HDR values very well.
As the name implies, rotate the latitude/longitude environment map. Depending on the shooting conditions, the resulting 360° panorama might not be straight. Using this node you can easily correct the rotation. You can also use a horizon line to automatically correct the rotation.
This node is an implementation of the Hosek-Wilkie Skylight model. Simply set the sun position and it will generate a physically accurate sky panorama.
Substance Designer 2019 3 3 Release Dates
Generate a rectangular light as if it was a 3D shape. You can change its position in the 2D view, apply a texture, set the color using a temperature or RGB value.
Generate a line-shaped light, and change its position in the 2D view. It has similar options to the Plane light except that it is designed for thin long shapes like neon lights
Generate a sphere-shaped light, and change its position using the 2D View gizmo. You can also apply a spherical texture to create distant planets.
Today’s Substance Designer release also includes a pretty exciting update for scripting adepts: the Python packaging system now lets you convert your archive into a repertoire. You can now easily exchange your Python plugins!
There is also a significant IRay update: it now supports RTX GPUs, it means faster renders when using compatible hardware. Also with the integration of the latest Iray SDK (2019.1), which supports MDL 1.5, you can export MDL graphs towards a .mdle file.
![Substance Designer 2019 3 3 Release Substance Designer 2019 3 3 Release](https://docs.substance3d.com/spdoc/files/188973873/188973918/1/1576250900187/banner_abr.png)
See the full release note.
To round out the year with a bang, we’re releasing a major update for Substance Designer. With a leap forward for our color management system, this update also brings UX improvements, a new curvature baker, and a new Atlas tool.
Let’s take a tour of this new – and improved – Substance Designer!
From your Substance Designer interface to the silver screen, this OpenColorIO-based color management system lets you guarantee consistent and high-fidelity color imaging across applications and devices. See it in action using the ACES 1.0.3 config., first in Substance Designer 2019.3 with Iray:
Here are the very same materials in 3ds Max (get the Substance plugin for 3ds Max here), rendered with Redshift:
And here, again, in Maya (get the Substance plugin for Maya here), rendered with Arnold:
Use your own OpenColorIO configuration, or an existing one such as ACES, for any material created within Substance Designer. Make sure you’ll get that Academy Award with perfect rendition on screens!
We provide 2 startup configurations, including an ACES 1.0.3 for easy entry into the ACES world.
Substance Designer allows you to customize your color spaces for any bitmap resources, displays and exported bitmaps. For easier integration, Substance Designer can also detect the color spaces through the resource’s file name.
![Designer Designer](https://bonusxp.com/wp-content/uploads/2019/07/DesignerGraphWhole-1024x821.png)
In a more advanced production pipeline, it is possible to load a custom OpenColorIO configuration file. You can specify the right path in the interface or by using an environment variable.
Substance Designer 2019 3 3 Release Form
And if you aren’t using a unified color management system such as ACES; you can stick with the legacy mode, which remains the default option. All colors will stay the same as before with no extra setup.
A whole new Curvature baker
This new, ray-tracing-based baker is a rewrite of the older ‘Curvature from mesh’. Aside from being faster (of course, relative to your mesh as well as your equipment), the Curvature baker gives you more control.
Since we’re using raytracing, it means we can also compute the curvature for intersecting meshes, producing more realistic results. You can also choose the sampling radius for the curvature computation to fine-tune the smoothness of the result.
We’ve also improved the default values to make sure you get the most out of the bakers. No more hand tweaking is necessary!
And on top of that, we’ve added a bit more spice to the Ambient Occlusion bakers. You can now enable the Ground Plane option, which simulates the occlusion coming from the ground. Reformator 1 0 3 – multi functional batch photo converter. Make sure your object really gets these little details right and feels like it’s on top of a surface.
Make the most of your atlases with the new Atlas tool
Get absolute control over your use of scanned atlases. The new Atlas tool will save lots of time: you just need one single input, and the node does the rest of the work!
Once you’ve plugged in your single input, it automatically detects the different elements, splits them, and then lets you scatter and splatter and select randomly, change the size of the elements, rotate them, and so on.
To avoid inconsistencies such as a leaf blending through a pine cone, we’ve added the possibility of blending with superposition by height.
And because Christmas is coming up and we like to do a bit extra, we just released a massive amount of atlases in Substance Source. These make a perfect testing bed for this new tool; we’re hoping you’ll enthusiastically hop in!
UX improvements
First of all, the preview mode is visibly faster than before. A bit of cleaning up under the hood helped us make it all a bit more streamlined. You should feel the effects even more if you’re loading a heavy material.
Preset management is a lot easier – you can now edit your preset properties! This should greatly reduce the risk of errors and resulting back-and-forths. Watch it in action on this custom node (not included in the default library):
And last, but most certainly not least… It’s been a request from you and we made it happen just in time for Christmas: when a 2D widget (like the position widget) has a ‘visibleif’ expression, it is now correctly hidden or displayed in the 2D View.
Want all the details? You can access the full Substance Designer release note right here.
Substance Designer 2019 Insanity Awards
The best of the craziest! Starting tomorrow, we’ll give you the list of the Substance Designer artists who blew our minds in 2019.
Already in 2018 we’d been thoroughly wowed by some of you. Emrecan Cubucku had subsequently earned the honor of being crowned insaner than the insanest. Who will win this year? The competition is fierce!
This release’s artwork is a creation by Tom Carter. Find more of his art here.
The red car we used to model our features is a creation by Amaru Zeas. Find more about him and his art here.
The red car we used to model our features is a creation by Amaru Zeas. Find more about him and his art here.